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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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graham wihlidal 28229f90c0 Fixed some additional ISA issues by adding v_fmaak_f32, v_fmamk_f32, v_fmamk_f16, and v_fmaak_f16 to the trailing literal check
[FYI] rune.stubbe, brian.karis, jian.ru, jamie.hayes, luke.thatcher

[CL 31164583 by graham wihlidal in ue5-main branch]
2024-02-04 18:31:55 -05:00
..
ISAParser
Fixed some additional ISA issues by adding v_fmaak_f32, v_fmamk_f32, v_fmamk_f16, and v_fmaak_f16 to the trailing literal check
2024-02-04 18:31:55 -05:00
CrossCompiler.cpp
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DXCWrapper.cpp
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HlslAST.cpp
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HlslAST.h
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HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
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HlslLexer.cpp
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HlslLexer.h
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HlslParser.cpp
Fix C4072 warnings
2023-11-20 17:26:53 -05:00
HlslParser.h
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HlslUtils.cpp
Fixed up more bool-taking calls to take EAllowShrinking instead.
2024-01-25 14:09:12 -05:00
HlslUtils.h
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ShaderCompilerCommon.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
ShaderConductorContext.cpp
[shaders] shaderconductorcontext improvements:
2024-01-12 11:06:50 -05:00
ShaderMinifier.cpp
ShaderMinifier - Use memstack for various temporary allocations
2024-01-16 17:45:20 -05:00
ShaderSymbolExport.cpp
Support exporting shader symbols info for PC D3D_SM6 shaders.
2023-11-14 15:18:29 -05:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
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