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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
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aris theophanidis 8ae2292282 Remove Compression.h from CoreMinimal.h
It's about 1/4 of CoreMinimal.h but rarely needed (Compression.h pulls on CriticalSection.h and Map.h that are costly).
#rb Yoan.StAmant

[CL 30683417 by aris theophanidis in ue5-main branch]
2024-01-18 09:56:55 -05:00
..
MetalBackend.h
…
MetalDerivedData.cpp
[shaders] fix IOS path to not assume ShaderConductor ignores nulls when loading source; I don't think this is an obvious or desirable choice in the API (despite the fact that changing this behaviour in my SC refactoring was unintentional)
2024-01-17 11:48:03 -05:00
MetalDerivedData.h
[shaders] metal shader format: enable minifier and migrate to independent preprocessing API
2023-09-06 09:24:57 -04:00
MetalShaderCompiler.cpp
Remove Compression.h from CoreMinimal.h
2024-01-18 09:56:55 -05:00
MetalShaderFormat.cpp
Add strongly typed EShaderOptionalDataKey to access shader optional data instead of adhoc characters
2024-01-11 13:36:32 -05:00
MetalShaderFormat.h
[shaders] shader format preprocessing cleanup & refactoring
2023-11-30 15:56:34 -05:00
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