Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

54 lines
1.2 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"EditorStyle",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ApplicationCore",
"InputCore",
"Json",
"SessionServices",
"SlateCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"Profiler",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SessionFrontend/Private",
"Developer/SessionFrontend/Private/Models",
"Developer/SessionFrontend/Private/Widgets",
"Developer/SessionFrontend/Private/Widgets/Browser",
"Developer/SessionFrontend/Private/Widgets/Console",
}
);
}
}