Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

43 lines
1.0 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EditorStyle",
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"WorkspaceMenuStructure",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/DeviceManager/Private",
"Developer/DeviceManager/Private/Models",
"Developer/DeviceManager/Private/Widgets",
"Developer/DeviceManager/Private/Widgets/Apps",
"Developer/DeviceManager/Private/Widgets/Browser",
"Developer/DeviceManager/Private/Widgets/Details",
"Developer/DeviceManager/Private/Widgets/Processes",
"Developer/DeviceManager/Private/Widgets/Shared",
"Developer/DeviceManager/Private/Widgets/Toolbar",
}
);
}
}