Files
UnrealEngineUWP/Engine/Source/Developer/CrashReportHelper/CrashReportHelper.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

42 lines
1.1 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportHelper : ModuleRules
{
public CrashReportHelper( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashReportHelper/Private/",
"Developer/CrashReportHelper/Private/Linux",
"Developer/CrashReportHelper/Private/Mac",
"Developer/CrashReportHelper/Private/Windows",
"Developer/CrashReportHelper/Private/IOS",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CrashDebugHelper",
"XmlParser",
"Analytics",
"AnalyticsET",
"HTTP",
"Json",
}
);
if (Target.Type == TargetType.Game)
{
IsRedistributableOverride = true;
}
else
{
PrecompileForTargets = PrecompileTargetsType.None;
PublicDependencyModuleNames.Add("SourceControl");
}
}
}