You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Sync state is periodically flushed, and stored with an optimized list of paths to conform a workspace back to the same state. * Writes are automatically queued to run asynchrnously once a bundle of data is ready to be stored, rather than clients having to trigger a write. * BundleStore supports different contexts for different reads, to prevent hashed blobs being merged together when reading from different sources. #rb none #preflight none [CL 21293876 by Ben Marsh in ue5-main branch]