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7eaa01d676042e7fe3d08b2c8bfca15b7a8ad40c
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
History
devin doucette 8a9254c2fe UHT: Added support for UE_INTERNAL
#jira UE-201038
#rb Joe.Kirchoff
#rnx

[CL 30850211 by devin doucette in ue5-main branch]
2024-01-24 12:26:21 -05:00
..
Exporters
Cleaned up class code generation including moving class functions so they are no longer interspersed with class.
2023-09-27 07:30:36 -04:00
Parsers
Fixing issue introduced into UHT that allowed unsized enumerations to be used as blueprint types. Will once again be limited to uint8.
2024-01-11 06:59:07 -05:00
Specifiers
Added missing Property Flag parsing code added in cl 30258132
2023-12-18 14:10:36 -05:00
Tables
…
Tokenizer
UHT: Added support for UE_INTERNAL
2024-01-24 12:26:21 -05:00
Types
Updated how templated script structs are parsed and represented in UHT.
2024-01-23 06:45:38 -05:00
Utils
StateTree: Introduced TStateTreePropertyRef - type-safe FStateTreePropertyRef wrapper
2024-01-22 05:01:31 -05:00
.editorconfig
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EpicGames.UHT.csproj
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