This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
7ea71f1f2e46ff3078bff8cd9dd90f620ada9565
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealGameSync
/
MetadataTool
History
Ben Marsh
f4560e5552
UGS: Attempt to identify a list of causers for undefined symbol errors based on the name of the class, and an assumption that classes are defined in headers and cpp files with the same name.
...
#rb none #rnx [CL 6917759 by Ben Marsh in Dev-Build branch]
2019-06-10 16:34:29 -04:00
..
BuildHealth
UGS: Attempt to identify a list of causers for undefined symbol errors based on the name of the class, and an assumption that classes are defined in headers and cpp files with the same name.
2019-06-10 16:34:29 -04:00
Properties
…
App.config
…
CommandHandler_BuildHealth.cs
UGS: Prefer to merge issues according to matching filenames/identifiers where possible, and only fall back to merging with existing issues for the current job as a last resort.
2019-05-30 15:30:43 -04:00
CommandHandler_Http.cs
UGS: Add a mode to MetadataTool for updating build health between runs.
2019-05-07 09:50:29 -04:00
CommandHandler.cs
UGS: Add a mode to MetadataTool for updating build health between runs.
2019-05-07 09:50:29 -04:00
CommandTypes.cs
UGS: Create a separate table for build health diagnostics, allowing diagnostics for issues to be cross-referenced with builds.
2019-05-30 09:52:40 -04:00
MetadataTool.csproj
UGS: Add a matcher for content errors in jobs called "Check Asset References".
2019-05-29 12:00:18 -04:00
Program.cs
UGS: Create a separate table for build health diagnostics, allowing diagnostics for issues to be cross-referenced with builds.
2019-05-30 09:52:40 -04:00