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7e682e305cfb924960c306c0f9705212e5bd499f
UnrealEngineUWP/Engine/Source
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christopher moritz 7e682e305c -Adding prioritization to nav mesh tile building and a virtual function for getting the locations to prioritize.
[REVIEW] [at]Yoan.StAmant, [at]Josh.May, [at]Cory.Kolek, [at]Mieszko.Zielinski, [at]Stephen.Holmes,


#ROBOMERGE-SOURCE: CL 10109526 via CL 10109556 via CL 10109564 via CL 10109576
#ROBOMERGE-BOT: (v586-10095595)

[CL 10109581 by christopher moritz in Main branch]
2019-11-11 21:57:05 -05:00
..
Developer
Report unhandled mcpp failures back to UE4 instead of asserting in SWC
2019-11-11 21:45:54 -05:00
Editor
Sequencer: Fix blueprint components not restoring properly when autotracked with "Allow Level Sequencer Edits Only". Swap out cached pointers in pre animated state when they change with OnObjectsReplaced.
2019-11-11 21:45:52 -05:00
Programs
Gauntlet: Making sure we don't overwrite artifacts OR output logs if we have multiple of one or more roles (in particular, servers, which were presumed to be no-more-than-one before this CL)
2019-11-11 14:09:29 -05:00
Runtime
-Adding prioritization to nav mesh tile building and a virtual function for getting the locations to prioritize.
2019-11-11 21:57:05 -05:00
ThirdParty
Fixed initialization in MCPP.
2019-11-11 17:04:21 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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