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7e61eaf295f50775bd266ac380a37b31efac7624
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
ProfilingDebugging
History
Marc Audy
7e61eaf295
Fix header guards
...
#fyi Johan.Berg, Joji.Tsuruga [CL 14602138 by Marc Audy in ue5-main branch]
2020-10-28 15:03:04 -04:00
..
Apple
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
Windows
Fixed ClangEditor compile error
2020-10-28 13:44:54 -04:00
ABTesting.cpp
Remove unused private fields - Automation
2020-09-02 09:24:31 -04:00
CookStats.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
CountersTrace.cpp
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
CpuProfilerTrace.cpp
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
CsvProfiler.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
CsvProfilerTrace.cpp
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
ExternalProfiler.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
Histogram.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
InstanceCounter.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
LoadTimeTracker.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
MallocProfiler.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
MemoryTrace.h
Fix header guards
2020-10-28 15:03:04 -04:00
MiscTrace.cpp
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00
PlatformFileTrace.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
ProfilingHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
ScopedDebugInfo.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
TraceAuxiliary.cpp
Implementation of Trace's important events. Some events are only traced once. CPU scope names or log format strings for example. Those trace-once events get lost if a user then connects to trace late (or reconnects a second time). To combat that important events are traced to a separate stream internally so that they can be identified, cached off to one side, and resent when a connection is first established.
2020-10-26 03:29:23 -04:00