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UnrealEngineUWP
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7e32eb21dd436a0e368db89390ce158f33e779dc
UnrealEngineUWP
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Engine
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Guillaume Abadie
7e32eb21dd
Improves visualise texture tool with more information on the draw event of the pass and avoid capturing resource with undesired mip level.
...
#rb none #fyi zach.bethel [CL 7208096 by Guillaume Abadie in Dev-Rendering branch]
2019-06-28 21:53:33 -04:00
..
Binaries
Merging //UE4/Dev-Main@7100818 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-20 16:49:48 -04:00
Build
Updated DXC to a0c95cd and DXIL to version 10.0.18362.0
2019-06-26 08:09:15 -04:00
Config
Merging //UE4/Dev-Main@7063110 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-18 13:00:17 -04:00
Documentation
Merging //UE4/Dev-Main@7063110 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-18 13:00:17 -04:00
Extras
Merging //UE4/Dev-Main@7100818 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-20 16:49:48 -04:00
Plugins
Deletes old ISOLATE attribute that was no longer used.
2019-06-26 23:03:04 -04:00
Programs
Merging //UE4/Dev-Main@6890764 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-07 16:53:37 -04:00
Shaders
Implements generic public buffer encoding and decoding of the spherical harmonic denoiser
2019-06-28 17:48:13 -04:00
Source
Improves visualise texture tool with more information on the draw event of the pass and avoid capturing resource with undesired mip level.
2019-06-28 21:53:33 -04:00