You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
141f4db30c
It now properly accounts for the orientation of the axis of the geometry compare to the Z axis ( that defines the main axis of the geometry for computing the InertiaTensor ) Had to change OrientationOfMass to be non static in order to have access to the axis properties ( similiar to GetInertiaTensor is implemented ) (including compilation fix) #rb chris.caulfield, brice.criswell #jira UE-108256 #ROBOMERGE-SOURCE: CL 15448504 via CL 15448506 via CL 15448508 via CL 15578677 #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15578684 by cedric caillaud in ue5-main branch]