Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental
cedric caillaud 141f4db30c Chaos physics - Fix RotationOfMass in all oriented implicit geometries ( Cylinder, Capsule and TaperedCylinder )
It now properly accounts for the orientation of the axis of the geometry compare to the Z axis ( that defines the main axis of the geometry for computing the InertiaTensor )
Had to change OrientationOfMass to be non static in order to have access to the axis properties ( similiar to GetInertiaTensor is implemented )
(including compilation fix)

#rb chris.caulfield, brice.criswell
#jira UE-108256

#ROBOMERGE-SOURCE: CL 15448504 via CL 15448506 via CL 15448508 via CL 15578677
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15578684 by cedric caillaud in ue5-main branch]
2021-03-02 23:04:30 -04:00
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