Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
mark satterthwaite 46d253b5c6 Invalidating the MetalShaderFormat version seems to cure the build machine of generating bogus shaders for the BoneMatrix SRV change.
#rb none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5691957 via CL 5691961 via CL 5691963 via CL 5696013 via CL 5696965 via CL 5697149
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5704458 by mark satterthwaite in Dev-Anim branch]
2019-04-03 01:00:53 -04:00
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