Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
ben marsh 7d6083104f Add experimental DDC backend which fetches objects from an S3 bucket. Bucket is populated by a job running periodically on build machines, and generates a JSON manifest used to determine files to download.
#rb none
#rnx
#jira


#ROBOMERGE-SOURCE: CL 12147942 via CL 12147943 via CL 12149500
#ROBOMERGE-BOT: (v659-12123632)

[CL 12149604 by ben marsh in Main branch]
2020-03-12 13:29:21 -04:00

26 lines
790 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
// Dependencies for S3 backend
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" });
PrivateIncludePathModuleNames.Add("DesktopPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
// Internal (NotForLicensees) module
var DDCUtilsModule = Path.Combine("Developer", "NotForLicensees", "DDCUtils", "DDCUtils.Build.cs");
if (File.Exists(DDCUtilsModule))
{
DynamicallyLoadedModuleNames.Add("DDCUtils");
}
}
}