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- Export curve types entirely for use outside of Engine - Miscellaneous small fixes from UE5 Main #rb Thomas.Sarkanen #preflight 6061973e25b98e00019ea154 #ROBOMERGE-OWNER: jurre.debaare #ROBOMERGE-AUTHOR: jurre.debaare #ROBOMERGE-SOURCE: CL 15849140 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15851594 by jurre debaare in ue5-main branch]
37 lines
649 B
C#
37 lines
649 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimationDataController : ModuleRules
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{
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public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MovieScene"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd"
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}
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);
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}
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}
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}
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}
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