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UnrealEngineUWP/Engine/Source/Runtime/Core
Andrew Rodham b7a2e098c9 Reduced accuracy for angular unit conversion unit test
The problem here seemed to be that PI at runtime is only precise to 1e-7, which seemed to be exacerbated by the unit conversion that resulted in a slightly too large error for the unit test. I've reduced the epsilon for this test a little, and improved the unit test reporting output.

[CL 2399697 by Andrew Rodham in Main branch]
2015-01-07 05:18:08 -05:00
..
2015-01-06 17:04:19 -05:00