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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SmartObjectsModule.h"
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#include "Modules/ModuleManager.h"
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#include "SmartObjectTypes.h"
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#if WITH_GAMEPLAY_DEBUGGER && WITH_SMARTOBJECT_DEBUG
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#include "GameplayDebugger.h"
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#include "GameplayDebuggerCategory_SmartObject.h"
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#endif
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#define LOCTEXT_NAMESPACE "SmartObjects"
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class FSmartObjectsModule : public ISmartObjectsModule
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{
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FSmartObjectsModule, SmartObjectsModule)
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void FSmartObjectsModule::StartupModule()
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{
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#if WITH_GAMEPLAY_DEBUGGER && WITH_SMARTOBJECT_DEBUG
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.RegisterCategory("SmartObject",
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IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_SmartObject::MakeInstance),
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EGameplayDebuggerCategoryState::EnabledInGameAndSimulate);
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GameplayDebuggerModule.NotifyCategoriesChanged();
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#endif
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}
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void FSmartObjectsModule::ShutdownModule()
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{
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#if WITH_GAMEPLAY_DEBUGGER && WITH_SMARTOBJECT_DEBUG
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if (IGameplayDebugger::IsAvailable())
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{
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.UnregisterCategory("SmartObject");
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GameplayDebuggerModule.NotifyCategoriesChanged();
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}
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#endif
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}
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#undef LOCTEXT_NAMESPACE
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