Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/Private/LinuxArm64TargetPlatformModule.cpp
brandon schaefer 7c5af1f3f0 Fix AArch64 -> Arm64
#jira UE-118127
#rb Michael.Sartain

#ROBOMERGE-SOURCE: CL 16660864 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660904 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:43:15 -04:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxArm64NoEditorTargetPlatformModule.cpp: Implements the FLinuxArm64NoEditorTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Module for the Linux target platforms
*/
class FLinuxArm64TargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
// Game TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, true> >());
// Server TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, true> >());
// Client TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, true> >());
}
};
IMPLEMENT_MODULE(FLinuxArm64TargetPlatformModule, LinuxArm64TargetPlatform);