Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/PhysicalAnimationComponentVisualizer.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

14 lines
467 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PhysicalAnimationComponentVisualizer.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
{
PhysAnimComp->DebugDraw(PDI);
}
}