Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

18 lines
589 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
{
UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In"));
}
FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("EnvironmentQueryGraphNode_Root", "Root", "ROOT");
}