Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineGraph.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

20 lines
476 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimationStateMachineGraph.h"
#define LOCTEXT_NAMESPACE "AnimationGraph"
/////////////////////////////////////////////////////
// UAnimationStateMachineGraph
UAnimationStateMachineGraph::UAnimationStateMachineGraph(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bAllowDeletion = false;
bAllowRenaming = true;
}
#undef LOCTEXT_NAMESPACE