Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

14 lines
380 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_StateMachine.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCanRenameNode = true;
}