Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

40 lines
965 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
#include "AnimGraphNode_RotateRootBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_RotateRootBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FText UAnimGraphNode_RotateRootBone::GetTooltipText() const
{
return LOCTEXT("RotateRootBone", "Rotate Root Bone");
}
FText UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("RotateRootBone", "Rotate Root Bone");
}
FString UAnimGraphNode_RotateRootBone::GetNodeCategory() const
{
return TEXT("Tools");
}
#undef LOCTEXT_NAMESPACE