Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ApplyAdditive.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

41 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
#include "AnimGraphNode_ApplyAdditive.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ApplyAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_ApplyAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_ApplyAdditive::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Tooltip", "Apply additive animation to normal pose");
}
FText UAnimGraphNode_ApplyAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Title", "Apply Additive");
}
FString UAnimGraphNode_ApplyAdditive::GetNodeCategory() const
{
return TEXT("Blends");
//@TODO: TEXT("Apply additive to normal pose"), TEXT("Apply additive pose"));
}
#undef LOCTEXT_NAMESPACE