Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimGraphRuntimeModule.cpp
Michael Noland 7c0f5172ac Animation: Started moving animation nodes out of Engine into a new AnimGraphRuntime module
- Moved all skeletal control nodes to start out

Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper

[CL 2582755 by Michael Noland in Main branch]
2015-06-10 10:57:15 -04:00

24 lines
534 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphRuntimePrivatePCH.h"
//#include "Paper2DModule.h"
//////////////////////////////////////////////////////////////////////////
// FAnimGraphRuntimeModule
class FAnimGraphRuntimeModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
};
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_MODULE(FAnimGraphRuntimeModule, AnimGraphRuntime);