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- Moved all skeletal control nodes to start out Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file #codereview lina.halper [CL 2582755 by Michael Noland in Main branch]
24 lines
534 B
C++
24 lines
534 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphRuntimePrivatePCH.h"
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//#include "Paper2DModule.h"
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//////////////////////////////////////////////////////////////////////////
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// FAnimGraphRuntimeModule
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class FAnimGraphRuntimeModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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};
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_MODULE(FAnimGraphRuntimeModule, AnimGraphRuntime);
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