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* Updated RulesAssembly to add the parent assembles to the assembly cache so the types in the other assemblies can be used when calling the constructor. #preflight 63cf2823b84de45a0c12a6a4 [CL 23825371 by bryan sefcik in ue5-main branch]
39 lines
831 B
C#
39 lines
831 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ShaderCompileWorker : ModuleRules
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{
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public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"RenderCore",
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"SandboxFile",
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"TargetPlatform",
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"ApplicationCore",
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"TraceLog",
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"ShaderCompilerCommon",
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"Sockets",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Launch",
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"TargetPlatform",
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});
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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// Include D3D compiler binaries
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add(DirectX.GetDllDir(Target) + "d3dcompiler_47.dll");
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}
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}
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}
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