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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7bbe2276196acd2f9dfd25dadabb94629da77651
UnrealEngineUWP/Engine/Config/Windows
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Yuriy ODonnell 505aa91ff3 Undo 23894521 - revert back to non-bindless samplers for DXR
* The CVar can't be used to enable bindless resources per platform

#rb christopher.waters
#preflight skip

[CL 23912269 by Yuriy ODonnell in ue5-main branch]
2023-01-30 13:26:03 -05:00
..
BaseWindowsEngine.ini
…
DataDrivenPlatformInfo.ini
- Add a flag to data-driven shader platform information that denotes platform support for mesh shaders that support outputting SV_ClipDistance.
2023-01-19 10:07:12 -05:00
WindowsEditorPerProjectUserSettings.ini
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WindowsEngine.ini
Undo 23894521 - revert back to non-bindless samplers for DXR
2023-01-30 13:26:03 -05:00
WindowsGame.ini
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WindowsInput.ini
Add per-platform input settings that let you specify Hardware Input devices that are available on each platform. This will also be where per-platform variables go for force feedback default values.
2022-11-10 12:10:40 -05:00
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