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UnrealEngineUWP
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7bb5a3ddcf1590645f2196dff5565a128da9073e
UnrealEngineUWP
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Engine
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Ben Marsh
7bb5a3ddcf
Windows: Disable warning C4768 by default (present in latest MSVC compiler nightlies).
...
#rb none #lockdown Nick.Penwarden [CL 3393094 by Ben Marsh in Main branch]
2017-04-13 16:23:25 -04:00
..
Developer
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3388261)
2017-04-11 10:32:07 -04:00
Editor
#jira UE-46332 - Fix Odin cook failure.
2017-04-11 14:44:28 -04:00
Programs
Change documentation build steps to sync tools from //depot/UnrealDocTool rather than using outdated versions in the engine branch. Remove Doxygen and HTML Help Workshop from //UE4/Main.
2017-04-12 16:47:02 -04:00
Runtime
Windows: Disable warning C4768 by default (present in latest MSVC compiler nightlies).
2017-04-13 16:23:25 -04:00
ThirdParty
Adding license for openexr-images
2017-04-13 10:03:40 -04:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00