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UnrealEngineUWP
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7b6f840f7f2ec201fff4db73cdf9de07842d2f61
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Public
History
Robert Manuszewski
7b6f840f7f
Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
...
#rb none [CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
..
AnimNodes
Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
2019-12-13 11:07:03 -05:00
AnimNotifies
…
BoneControllers
Added SkeletalMeshComponent option to disable rigid body anim nodes. Enables more selective rban use to save on memory and anim init time for distant meshes.
2019-10-15 16:08:35 -04:00
RBF
…
AnimationCustomVersion.h
…
AnimCustomInstance.h
…
AnimGraphRuntimeTrace.h
Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
2019-12-13 11:07:03 -05:00
AnimSequencerInstance.h
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
2019-09-10 11:35:20 -04:00
AnimSequencerInstanceProxy.h
Fix weight propgation over sub-instance boundaries
2019-09-24 14:10:35 -04:00
CommonAnimationLibrary.h
Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main)
2019-10-01 16:59:31 -04:00
CommonAnimationTypes.h
…
KismetAnimationLibrary.h
…
KismetAnimationTypes.h
…
PlayMontageCallbackProxy.h
…