You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- The Slate RHI renderer now uses a larger upfront pool for vertex buffers to avoid many upfront recreations of the vertex buffers - The window element lists are no longer destroyed each frame and are reused as long as the window that they reference exists. This reduces memory allocations because arrays are no longer destroyed - Creation of the final rendering batches has now been moved to the rendering thread - The mapping of layers to element batch arrays has been simplified and is no longer emptied each frame thus avoiding memory allocations [CL 2560820 by Matt Kuhlenschmidt in Main branch]