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#rb Ryan.Schmidt #preflight 63052b2b0061f895d02a06f2 [CL 21518175 by nathan mitchell in ue5-main branch]
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IGeometryProcessingInterfacesModule.h"
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class IGeometryProcessing_ApproximateActors;
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class IGeometryProcessing_UVEditorAssetEditor;
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/**
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* Implementation of IGeometryProcessingInterfacesModule (which extends the standard IModuleInterface)
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* to provide access to various "Operation" interfaces
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*/
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class FGeometryProcessingInterfacesModule : public IGeometryProcessingInterfacesModule
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/**
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* @return implementation of IGeometryProcessing_ApproximateActors, if available, or nullptr (result is cached internally)
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*/
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virtual IGeometryProcessing_ApproximateActors* GetApproximateActorsImplementation() override;
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/**
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* @return implementation of IGeometryProcessing_UVEditor, if available, or nullptr (result is cached internally)
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*/
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virtual IGeometryProcessing_UVEditorAssetEditor* GetUVEditorAssetEditorImplementation() override;
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private:
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IGeometryProcessing_ApproximateActors* ApproximateActors = nullptr;
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IGeometryProcessing_UVEditorAssetEditor* UVEditorAssetEditor = nullptr;
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};
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