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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7b2b4920422207e0edd42a87afd393ff2baee806
UnrealEngineUWP/Engine
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patrick laflamme 7b2b492042 Optimized the UnsavedAssetsTracker to avoid building the full package pathname for package that are already tracked.
#jira UE-166080 - Large frame rate hit when recording a CineCameraActor
#rb Patrick.Enfedaque
#preflight 63403ee9587d6afac85a7b4d

[CL 22406976 by patrick laflamme in ue5-main branch]
2022-10-07 15:23:52 -04:00
..
Binaries
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Build
Fixed: occasional crash at android.view.Surface.checkNotReleasedLocked(Surface.java:753) when app is backgrounded
2022-10-07 15:09:39 -04:00
Config
Fix WebSockets unacceptable words
2022-10-06 12:27:54 -04:00
Documentation
Documentation for build tools
2022-10-04 00:38:56 -04:00
Extras
[robo] Test update
2022-10-07 05:41:40 -04:00
Platforms/Hololens
Fixing case of //UE5/Main/Engine/Platforms/HoloLens/Plugins/Online/OnlineServicesEOSGS/... (2/2)
2022-10-04 17:12:52 -04:00
Plugins
Change WaterEditorModule to use GetValueOnGameThread in one location
2022-10-07 15:21:57 -04:00
Programs
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Shaders
Rendering Engine change to support the following two kind of path tracing denoiser plugins at the same time:
2022-10-07 14:17:00 -04:00
Source
Optimized the UnsavedAssetsTracker to avoid building the full package pathname for package that are already tracked.
2022-10-07 15:23:52 -04:00
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