Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/SourceControl.Build.cs
luc eygasier d6b8aa4536 Adds "Delete new files on revert" option for Source Control
Prevents Uncontrolled Changelist's UpdateStatus usage to pollute the error logs.

#jira UE-140095
#rb JeanFrancois.Dube
#preflight 61f44e47801201ab3894f020

#changelist validated

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18796586 in //UE5/Release-5.0/... via CL 18797752 via CL 18798475
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18798602 by luc eygasier in ue5-main branch]
2022-01-31 17:03:09 -05:00

65 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/SourceControl/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"InputCore",
"DeveloperSettings",
}
);
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Slate",
"EditorStyle",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
CircularlyReferencedDependentModules.Add("UnrealEd");
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}