Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/Private/AudioCompressionSettings.cpp
Marc Audy 7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00

14 lines
410 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AudioCompressionSettings.h"
FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
: bOverrideCompressionTimes(false)
, DurationThreshold(5.0f)
, MaxNumRandomBranches(0)
{
}
FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;