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93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tools.DotNETCommon
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{
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public static class BinaryReaderExtensions
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{
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/// <summary>
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/// Read an array of objects from a binary reader
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/// </summary>
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/// <typeparam name="T">The element type for the array</typeparam>
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/// <param name="Reader">Reader to read data from</param>
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/// <param name="ReadElement">Delegate to call to serialize each element</param>
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/// <returns>Array of objects, as serialized. May be null.</returns>
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public static T[] ReadArray<T>(this BinaryReader Reader, Func<BinaryReader, T> ReadElement)
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{
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int NumItems = Reader.ReadInt32();
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if(NumItems < 0)
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{
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return null;
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}
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T[] Items = new T[NumItems];
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for(int Idx = 0; Idx < NumItems; Idx++)
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{
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Items[Idx] = ReadElement(Reader);
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}
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return Items;
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}
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/// <summary>
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/// Read a list of objects from a binary reader
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/// </summary>
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/// <typeparam name="T">The element type for the list</typeparam>
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/// <param name="Reader">Reader to read data from</param>
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/// <param name="ReadElement">Delegate to call to serialize each element</param>
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/// <returns>List of objects, as serialized. May be null.</returns>
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public static List<T> ReadList<T>(this BinaryReader Reader, Func<BinaryReader, T> ReadElement)
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{
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T[] Items = Reader.ReadArray<T>(ReadElement);
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return (Items == null)? null : new List<T>(Items);
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}
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/// <summary>
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/// Reads a value of a specific type from a binary reader
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/// </summary>
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/// <param name="Reader">Reader for input data</param>
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/// <param name="ObjectType">Type of value to read</param>
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/// <returns>The value read from the stream</returns>
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public static object ReadObject(this BinaryReader Reader, Type ObjectType)
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{
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if(ObjectType == typeof(string))
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{
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return Reader.ReadString();
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}
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else if(ObjectType == typeof(bool))
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{
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return Reader.ReadBoolean();
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}
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else if(ObjectType == typeof(int))
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{
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return Reader.ReadInt32();
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}
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else if(ObjectType == typeof(float))
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{
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return Reader.ReadSingle();
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}
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else if(ObjectType == typeof(double))
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{
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return Reader.ReadDouble();
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}
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else if(ObjectType == typeof(string[]))
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{
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return Reader.ReadArray(x => x.ReadString());
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}
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else if(ObjectType.IsEnum)
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{
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return Enum.ToObject(ObjectType, Reader.ReadInt32());
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}
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else
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{
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throw new Exception(String.Format("Reading binary objects of type '{0}' is not currently supported.", ObjectType.Name));
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}
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}
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}
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}
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