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51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AutomationTool
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{
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/// <summary>
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/// Defines a report to be generated as part of the build.
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/// </summary>
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class Report
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{
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/// <summary>
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/// Name of this trigger
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Set of nodes to include in the report
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/// </summary>
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public HashSet<Node> Nodes = new HashSet<Node>();
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/// <summary>
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/// List of users to notify with this report
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/// </summary>
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public HashSet<string> NotifyUsers = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InName">Name of this report</param>
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public Report(string InName)
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{
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Name = InName;
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}
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/// <summary>
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/// Get the name of this report
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/// </summary>
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/// <returns>The name of this report</returns>
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public override string ToString()
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{
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return Name;
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}
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}
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}
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