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26 lines
976 B
C#
26 lines
976 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatASTC : ModuleRules
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{
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public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper", "TextureFormatIntelISPCTexComp" });
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Win32/astcenc.exe");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ARM/Linux32/astcenc");
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}
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}
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}
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