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49 lines
919 B
C#
49 lines
919 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LogVisualizer : ModuleRules
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{
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public LogVisualizer(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"MainFrame",
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"SequencerWidgets",
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"LevelEditor"
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}
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);
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/Engine/Classes",
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"Editor/WorkspaceMenuStructure/Public"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"InputCore",
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"Json",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"Engine",
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"UnrealEd",
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"SequencerWidgets",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"MainFrame",
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}
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);
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}
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}
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