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1116 lines
34 KiB
C++
1116 lines
34 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Misc/CommandLine.h"
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#include "HAL/ThreadSafeCounter.h"
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#include "Misc/ScopeLock.h"
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#include "Stats/StatsMisc.h"
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#include "Stats/Stats.h"
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#include "Async/AsyncWork.h"
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#include "Async/TaskGraphInterfaces.h"
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#include "Serialization/MemoryReader.h"
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#include "Serialization/MemoryWriter.h"
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#include "Modules/ModuleManager.h"
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#include "DerivedDataCacheInterface.h"
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#include "DerivedDataBackendInterface.h"
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#include "DerivedDataPluginInterface.h"
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#include "DDCCleanup.h"
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#include "ProfilingDebugging/CookStats.h"
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DEFINE_STAT(STAT_DDC_NumGets);
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DEFINE_STAT(STAT_DDC_NumPuts);
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DEFINE_STAT(STAT_DDC_NumBuilds);
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DEFINE_STAT(STAT_DDC_NumExist);
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DEFINE_STAT(STAT_DDC_SyncGetTime);
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DEFINE_STAT(STAT_DDC_ASyncWaitTime);
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DEFINE_STAT(STAT_DDC_PutTime);
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DEFINE_STAT(STAT_DDC_SyncBuildTime);
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DEFINE_STAT(STAT_DDC_ExistTime);
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#if ENABLE_COOK_STATS
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#include "DerivedDataCacheUsageStats.h"
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namespace DerivedDataCacheCookStats
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{
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FCookStatsManager::FAutoRegisterCallback RegisterCookStats([](FCookStatsManager::AddStatFuncRef AddStat)
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{
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TMap<FString, FDerivedDataCacheUsageStats> DDCStats;
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GetDerivedDataCacheRef().GatherUsageStats(DDCStats);
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{
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const FString StatName(TEXT("DDC.Usage"));
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for (const auto& UsageStatPair : DDCStats)
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{
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UsageStatPair.Value.LogStats(AddStat, StatName, UsageStatPair.Key);
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}
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}
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// Now lets add some summary data to that applies some crazy knowledge of how we set up our DDC. The goal
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// is to print out the global hit rate, and the hit rate of the local and shared DDC.
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// This is done by adding up the total get/miss calls the root node receives.
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// Then we find the FileSystem nodes that correspond to the local and shared cache using some hacky logic to detect a "network drive".
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// If the DDC graph ever contains more than one local or remote filesystem, this will only find one of them.
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{
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TArray<FString, TInlineAllocator<20>> Keys;
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DDCStats.GenerateKeyArray(Keys);
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FString* RootKey = Keys.FindByPredicate([](const FString& Key) {return Key.StartsWith(TEXT(" 0:")); });
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// look for a Filesystem DDC that doesn't have a UNC path. Ugly, yeah, but we only cook on PC at the moment.
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FString* LocalDDCKey = Keys.FindByPredicate([](const FString& Key) {return Key.Contains(TEXT(": FileSystem.")) && !Key.Contains(TEXT("//")); });
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// look for a UNC path
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FString* SharedDDCKey = Keys.FindByPredicate([](const FString& Key) {return Key.Contains(TEXT(": FileSystem.//")); });
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if (RootKey)
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{
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const FDerivedDataCacheUsageStats& RootStats = DDCStats[*RootKey];
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int64 TotalGetHits =
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RootStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, true) +
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RootStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, false);
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int64 TotalGetMisses =
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RootStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter, true) +
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RootStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter, false);
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int64 TotalGets = TotalGetHits + TotalGetMisses;
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int64 LocalHits = 0;
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if (LocalDDCKey)
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{
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const FDerivedDataCacheUsageStats& LocalDDCStats = DDCStats[*LocalDDCKey];
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LocalHits =
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LocalDDCStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, true) +
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LocalDDCStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, false);
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}
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int64 SharedHits = 0;
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if (SharedDDCKey)
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{
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// The shared DDC is only queried if the local one misses (or there isn't one). So it's hit rate is technically
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const FDerivedDataCacheUsageStats& SharedDDCStats = DDCStats[*SharedDDCKey];
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SharedHits =
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SharedDDCStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, true) +
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SharedDDCStats.GetStats.GetAccumulatedValue(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, false);
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}
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AddStat(TEXT("DDC.Summary"), FCookStatsManager::CreateKeyValueArray(
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TEXT("TotalGetHits"), TotalGetHits,
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TEXT("TotalGets"), TotalGets,
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TEXT("TotalHitPct"), (double)TotalGetHits / TotalGets,
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TEXT("LocalHitPct"), (double)LocalHits / TotalGets,
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TEXT("SharedHitPct"), (double)SharedHits / TotalGets,
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TEXT("OtherHitPct"), double(TotalGetHits - LocalHits - SharedHits) / TotalGets,
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TEXT("MissPct"), (double)TotalGetMisses / TotalGets
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));
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}
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}
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});
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}
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#endif
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/** Whether we want to verify the DDC (pass in -VerifyDDC on the command line)*/
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bool GVerifyDDC = false;
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/**
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* Implementation of the derived data cache
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* This API is fully threadsafe
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**/
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class FDerivedDataCache : public FDerivedDataCacheInterface
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{
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/**
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* Async worker that checks the cache backend and if that fails, calls the deriver to build the data and then puts the results to the cache
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**/
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friend class FBuildAsyncWorker;
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class FBuildAsyncWorker : public FNonAbandonableTask
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{
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public:
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/**
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* Constructor for async task
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* @param InDataDeriver plugin to produce cache key and in the event of a miss, return the data.
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* @param InCacheKey Complete cache key for this data.
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**/
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FBuildAsyncWorker(FDerivedDataPluginInterface* InDataDeriver, const TCHAR* InCacheKey, bool bInSynchronousForStats)
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: bSuccess(false)
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, bSynchronousForStats(bInSynchronousForStats)
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, bDataWasBuilt(false)
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, DataDeriver(InDataDeriver)
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, CacheKey(InCacheKey)
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{
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}
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/** Async worker that checks the cache backend and if that fails, calls the deriver to build the data and then puts the results to the cache **/
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void DoWork()
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{
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const int32 NumBeforeDDC = Data.Num();
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bool bGetResult;
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{
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INC_DWORD_STAT(STAT_DDC_NumGets);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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bGetResult = FDerivedDataBackend::Get().GetRoot().GetCachedData(*CacheKey, Data);
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}
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INC_FLOAT_STAT_BY(STAT_DDC_SyncGetTime, bSynchronousForStats ? (float)ThisTime : 0.0f);
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}
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if (bGetResult)
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{
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if(GVerifyDDC && DataDeriver && DataDeriver->IsDeterministic())
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{
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TArray<uint8> CmpData;
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DataDeriver->Build(CmpData);
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const int32 NumInDDC = Data.Num() - NumBeforeDDC;
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const int32 NumGenerated = CmpData.Num();
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bool bMatchesInSize = NumGenerated == NumInDDC;
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bool bDifferentMemory = true;
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int32 DifferentOffset = 0;
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if (bMatchesInSize)
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{
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bDifferentMemory = false;
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for (int32 i = 0; i < NumGenerated; i++)
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{
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if (CmpData[i] != Data[i])
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{
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bDifferentMemory = true;
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DifferentOffset = i;
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break;
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}
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}
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}
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if(!bMatchesInSize || bDifferentMemory)
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{
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FString ErrMsg = FString::Printf(TEXT("There is a mismatch between the DDC data and the generated data for plugin (%s) for asset (%s). BytesInDDC:%d, BytesGenerated:%d, bDifferentMemory:%d, offset:%d"), DataDeriver->GetPluginName(), *DataDeriver->GetDebugContextString(), NumInDDC, NumGenerated, bDifferentMemory, DifferentOffset);
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ensureMsgf(false, *ErrMsg);
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UE_LOG(LogDerivedDataCache, Error, TEXT("%s"), *ErrMsg );
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}
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}
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check(Data.Num());
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bSuccess = true;
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delete DataDeriver;
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DataDeriver = NULL;
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}
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else if (DataDeriver)
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{
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{
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INC_DWORD_STAT(STAT_DDC_NumBuilds);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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bSuccess = DataDeriver->Build(Data);
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bDataWasBuilt = true;
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}
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INC_FLOAT_STAT_BY(STAT_DDC_SyncBuildTime, bSynchronousForStats ? (float)ThisTime : 0.0f);
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}
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delete DataDeriver;
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DataDeriver = NULL;
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if (bSuccess)
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{
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check(Data.Num());
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INC_DWORD_STAT(STAT_DDC_NumPuts);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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FDerivedDataBackend::Get().GetRoot().PutCachedData(*CacheKey, Data, true);
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}
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INC_FLOAT_STAT_BY(STAT_DDC_PutTime, bSynchronousForStats ? (float)ThisTime : 0.0f);
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}
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}
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if (!bSuccess)
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{
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Data.Empty();
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}
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FDerivedDataBackend::Get().AddToAsyncCompletionCounter(-1);
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}
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FORCEINLINE TStatId GetStatId() const
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{
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RETURN_QUICK_DECLARE_CYCLE_STAT(FBuildAsyncWorker, STATGROUP_ThreadPoolAsyncTasks);
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}
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/** true in the case of a cache hit, otherwise the result of the deriver build call **/
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bool bSuccess;
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/** true if we should record the timing **/
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bool bSynchronousForStats;
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/** true if we had to build the data */
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bool bDataWasBuilt;
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/** Data dervier we are operating on **/
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FDerivedDataPluginInterface* DataDeriver;
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/** Cache key associated with this build **/
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FString CacheKey;
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/** Data to return to caller, later **/
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TArray<uint8> Data;
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};
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public:
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/** Constructor, called once to cereate a singleton **/
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FDerivedDataCache()
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: CurrentHandle(19248) // we will skip some potential handles to catch errors
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{
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FDerivedDataBackend::Get(); // we need to make sure this starts before we all us to start
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GVerifyDDC = FParse::Param(FCommandLine::Get(), TEXT("VerifyDDC"));
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}
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/** Destructor, flushes all sync tasks **/
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~FDerivedDataCache()
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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for (TMap<uint32,FAsyncTask<FBuildAsyncWorker>*>::TIterator It(PendingTasks); It; ++It)
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{
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It.Value()->EnsureCompletion();
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delete It.Value();
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}
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PendingTasks.Empty();
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}
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virtual bool GetSynchronous(FDerivedDataPluginInterface* DataDeriver, TArray<uint8>& OutData, bool* bDataWasBuilt = nullptr) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetSynchronous);
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check(DataDeriver);
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FString CacheKey = FDerivedDataCache::BuildCacheKey(DataDeriver);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetSynchronous %s"), *CacheKey);
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FAsyncTask<FBuildAsyncWorker> PendingTask(DataDeriver, *CacheKey, true);
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AddToAsyncCompletionCounter(1);
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PendingTask.StartSynchronousTask();
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OutData = PendingTask.GetTask().Data;
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if (bDataWasBuilt)
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{
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*bDataWasBuilt = PendingTask.GetTask().bDataWasBuilt;
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}
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return PendingTask.GetTask().bSuccess;
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}
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virtual uint32 GetAsynchronous(FDerivedDataPluginInterface* DataDeriver) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetAsynchronous);
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FScopeLock ScopeLock(&SynchronizationObject);
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uint32 Handle = NextHandle();
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FString CacheKey = FDerivedDataCache::BuildCacheKey(DataDeriver);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetAsynchronous %s"), *CacheKey);
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bool bSync = !DataDeriver->IsBuildThreadsafe();
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = new FAsyncTask<FBuildAsyncWorker>(DataDeriver, *CacheKey, bSync);
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check(!PendingTasks.Contains(Handle));
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PendingTasks.Add(Handle,AsyncTask);
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AddToAsyncCompletionCounter(1);
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if (!bSync)
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{
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AsyncTask->StartBackgroundTask();
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}
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else
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{
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AsyncTask->StartSynchronousTask();
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}
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// Must return a valid handle
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check(Handle != 0);
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return Handle;
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}
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virtual bool PollAsynchronousCompletion(uint32 Handle) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_PollAsynchronousCompletion);
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = NULL;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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AsyncTask = PendingTasks.FindRef(Handle);
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}
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check(AsyncTask);
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return AsyncTask->IsDone();
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}
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virtual void WaitAsynchronousCompletion(uint32 Handle) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_WaitAsynchronousCompletion);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = NULL;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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AsyncTask = PendingTasks.FindRef(Handle);
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}
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check(AsyncTask);
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AsyncTask->EnsureCompletion();
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}
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INC_FLOAT_STAT_BY(STAT_DDC_ASyncWaitTime,(float)ThisTime);
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}
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virtual bool GetAsynchronousResults(uint32 Handle, TArray<uint8>& OutData, bool* bDataWasBuilt = nullptr) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetAsynchronousResults);
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = NULL;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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PendingTasks.RemoveAndCopyValue(Handle,AsyncTask);
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}
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check(AsyncTask);
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if (bDataWasBuilt)
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{
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*bDataWasBuilt = AsyncTask->GetTask().bDataWasBuilt;
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}
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if (!AsyncTask->GetTask().bSuccess)
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{
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delete AsyncTask;
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return false;
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}
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OutData = MoveTemp(AsyncTask->GetTask().Data);
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delete AsyncTask;
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check(OutData.Num());
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return true;
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}
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virtual IDerivedDataRollup* StartRollup() override
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{
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return NULL;
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}
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virtual void EndRollup(IDerivedDataRollup*& Rollup) override
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{
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check(!Rollup); // this needs to be handled by someone else, if rollups are disabled, then it should be NULL
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}
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virtual bool GetSynchronous(const TCHAR* CacheKey, TArray<uint8>& OutData) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetSynchronous_Data);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetSynchronous %s"), CacheKey);
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FAsyncTask<FBuildAsyncWorker> PendingTask((FDerivedDataPluginInterface*)NULL, CacheKey, true);
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AddToAsyncCompletionCounter(1);
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PendingTask.StartSynchronousTask();
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OutData = PendingTask.GetTask().Data;
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return PendingTask.GetTask().bSuccess;
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}
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virtual uint32 GetAsynchronous(const TCHAR* CacheKey, IDerivedDataRollup* Rollup = NULL) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetAsynchronous_Handle);
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check(!Rollup); // this needs to be handled by someone else, if rollups are disabled, then it should be NULL
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FScopeLock ScopeLock(&SynchronizationObject);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetAsynchronous %s"), CacheKey);
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uint32 Handle = NextHandle();
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = new FAsyncTask<FBuildAsyncWorker>((FDerivedDataPluginInterface*)NULL, CacheKey, false);
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check(!PendingTasks.Contains(Handle));
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PendingTasks.Add(Handle, AsyncTask);
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AddToAsyncCompletionCounter(1);
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AsyncTask->StartBackgroundTask();
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return Handle;
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}
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/**
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* Starts the async process of checking the cache and if the item is present, retrieving the cached results (version for internal use by rollups)
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* @param CacheKey Key to identify the data
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* @param Rollup Rollup pointer, if this is part of a rollup
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* @param Handle The handle that can be used for PollAsynchronousCompletion, WaitAsynchronousCompletion and GetAsynchronousResults
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**/
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void GetAsynchronousForRollup(const TCHAR* CacheKey, uint32 Handle)
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_GetAsynchronousForRollup);
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FScopeLock ScopeLock(&SynchronizationObject);
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UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetAsynchronous(handle) %s"), CacheKey);
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FAsyncTask<FBuildAsyncWorker>* AsyncTask = new FAsyncTask<FBuildAsyncWorker>((FDerivedDataPluginInterface*)NULL, CacheKey, false);
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check(!PendingTasks.Contains(Handle));
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PendingTasks.Add(Handle,AsyncTask);
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AddToAsyncCompletionCounter(1);
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AsyncTask->StartBackgroundTask();
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}
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virtual void Put(const TCHAR* CacheKey, TArray<uint8>& Data, bool bPutEvenIfExists = false) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_Put);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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FDerivedDataBackend::Get().GetRoot().PutCachedData(CacheKey, Data, bPutEvenIfExists);
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}
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INC_FLOAT_STAT_BY(STAT_DDC_PutTime,(float)ThisTime);
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INC_DWORD_STAT(STAT_DDC_NumPuts);
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}
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virtual void MarkTransient(const TCHAR* CacheKey) override
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{
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FDerivedDataBackend::Get().GetRoot().RemoveCachedData(CacheKey, /*bTransient=*/ true);
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}
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_CachedDataProbablyExists);
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bool bResult;
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INC_DWORD_STAT(STAT_DDC_NumExist);
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STAT(double ThisTime = 0);
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{
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SCOPE_SECONDS_COUNTER(ThisTime);
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bResult = FDerivedDataBackend::Get().GetRoot().CachedDataProbablyExists(CacheKey);
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}
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INC_FLOAT_STAT_BY(STAT_DDC_ExistTime, (float)ThisTime);
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return bResult;
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}
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void NotifyBootComplete() override
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_NotifyBootComplete);
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FDerivedDataBackend::Get().NotifyBootComplete();
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}
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|
|
void AddToAsyncCompletionCounter(int32 Addend) override
|
|
{
|
|
FDerivedDataBackend::Get().AddToAsyncCompletionCounter(Addend);
|
|
}
|
|
|
|
void WaitForQuiescence(bool bShutdown) override
|
|
{
|
|
QUICK_SCOPE_CYCLE_COUNTER(STAT_DDC_WaitForQuiescence);
|
|
FDerivedDataBackend::Get().WaitForQuiescence(bShutdown);
|
|
}
|
|
|
|
/** Get whether a Shared Data Cache is in use */
|
|
virtual bool GetUsingSharedDDC() const override
|
|
{
|
|
return FDerivedDataBackend::Get().GetUsingSharedDDC();
|
|
}
|
|
|
|
void GetDirectories(TArray<FString>& OutResults) override
|
|
{
|
|
FDerivedDataBackend::Get().GetDirectories(OutResults);
|
|
}
|
|
|
|
/** Called at ShutdownModule() time to print out status before we're cleaned up */
|
|
virtual void PrintLeaks()
|
|
{
|
|
// Used by derived classes to spit out leaked pending rollups
|
|
}
|
|
|
|
virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap) override
|
|
{
|
|
FDerivedDataBackend::Get().GatherUsageStats(UsageStatsMap);
|
|
}
|
|
|
|
/** Get event delegate for data cache notifications */
|
|
virtual FOnDDCNotification& GetDDCNotificationEvent()
|
|
{
|
|
return DDCNotificationEvent;
|
|
}
|
|
|
|
protected:
|
|
uint32 NextHandle()
|
|
{
|
|
return (uint32)CurrentHandle.Increment();
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
/**
|
|
* Internal function to build a cache key out of the plugin name, versions and plugin specific info
|
|
* @param DataDeriver plugin to produce the elements of the cache key.
|
|
* @return Assembled cache key
|
|
**/
|
|
static FString BuildCacheKey(FDerivedDataPluginInterface* DataDeriver)
|
|
{
|
|
FString Result = FDerivedDataCacheInterface::BuildCacheKey(DataDeriver->GetPluginName(), DataDeriver->GetVersionString(), *DataDeriver->GetPluginSpecificCacheKeySuffix());
|
|
return Result;
|
|
}
|
|
|
|
|
|
/** Counter used to produce unique handles **/
|
|
FThreadSafeCounter CurrentHandle;
|
|
/** Object used for synchronization via a scoped lock **/
|
|
FCriticalSection SynchronizationObject;
|
|
/** Map of handle to pending task **/
|
|
TMap<uint32,FAsyncTask<FBuildAsyncWorker>*> PendingTasks;
|
|
|
|
/** Cache notification delegate */
|
|
FOnDDCNotification DDCNotificationEvent;
|
|
};
|
|
|
|
//Forward reference
|
|
FDerivedDataCache& InternalSingleton();
|
|
|
|
namespace EPhase
|
|
{
|
|
enum Type
|
|
{
|
|
Adding,
|
|
AsyncRollupGet,
|
|
AsyncRollupGetSucceed,
|
|
AsyncRollupGetFailed_GettingItemsAndWaitingForPuts,
|
|
Done,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Opaque class for rollup handling
|
|
**/
|
|
class FDerivedDataRollup : public IDerivedDataRollup
|
|
{
|
|
/** Magic numbers to verify integrity and check endianness **/
|
|
enum
|
|
{
|
|
MAGIC=0x9E1B83C1,
|
|
MAGIC_SWAPPED=0xC1831B9E
|
|
};
|
|
|
|
/** Helper structure for an element of a rollup **/
|
|
struct FRollupItem
|
|
{
|
|
FRollupItem(const FString& InCacheKey, uint32 InAsyncHandle)
|
|
: CacheKey(InCacheKey)
|
|
, AsyncHandle(InAsyncHandle)
|
|
, FinishedFromThePerspectiveOfTheCaller(false)
|
|
{
|
|
}
|
|
/** Cache key for this item **/
|
|
FString CacheKey;
|
|
/** Async handle for this item, used both to return to original caller, and for calls to the actual DDC **/
|
|
uint32 AsyncHandle;
|
|
/** Payload of this item, used for both from the get of the rollup and a put to the rollup **/
|
|
TArray<uint8> Payload;
|
|
/** If true, then the caller has either asked for the results. This means we don't need to keep them any more. **/
|
|
bool FinishedFromThePerspectiveOfTheCaller;
|
|
};
|
|
|
|
/** Items in this rollup **/
|
|
TArray<FRollupItem> Items;
|
|
/** Redundant copy of the keys in this rollup **/
|
|
TSet<FString> CacheKeys;
|
|
/** Redundant copy of the async handles in this rollup **/
|
|
TSet<uint32> AsyncHandles;
|
|
/** Cache key for the rollup itself **/
|
|
FString RollupCacheKey;
|
|
/** Async handle for the rollup **/
|
|
uint32 RollupAsyncHandle;
|
|
/** Tracks the phase this rollup is in. Mostly used for check's **/
|
|
EPhase::Type CurrentPhase;
|
|
/** If true, the rollup was corrupted, so we need to force a put when we get to the put. **/
|
|
bool ForcePutForCorruption;
|
|
|
|
/** Called when the rollup is ready. This is indirectly caused by the original caller waiting for an item to be ready. **/
|
|
void GetRollupResults()
|
|
{
|
|
check(Items.Num());
|
|
check(CurrentPhase == EPhase::AsyncRollupGet);
|
|
TArray<uint8> Payload;
|
|
bool bFailed = true;
|
|
if (InternalSingleton().FDerivedDataCache::GetAsynchronousResults(RollupAsyncHandle, Payload))
|
|
{
|
|
ForcePutForCorruption = true;
|
|
if (Payload.Num() > sizeof(uint32) * 2)
|
|
{
|
|
FMemoryReader Ar(Payload);
|
|
uint32 Magic;
|
|
Ar << Magic;
|
|
if (Magic == MAGIC_SWAPPED)
|
|
{
|
|
Ar.SetByteSwapping(!Ar.ForceByteSwapping());
|
|
Magic = MAGIC;
|
|
}
|
|
if (Magic == MAGIC)
|
|
{
|
|
int32 Count;
|
|
Ar << Count;
|
|
if (Count == Items.Num())
|
|
{
|
|
bFailed = false;
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
FString Key;
|
|
Ar << Key;
|
|
if (Key != Items[Index].CacheKey)
|
|
{
|
|
bFailed = true;
|
|
break;
|
|
}
|
|
Ar << Items[Index].Payload;
|
|
if (!Items[Index].Payload.Num())
|
|
{
|
|
bFailed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!bFailed)
|
|
{
|
|
ForcePutForCorruption = false;
|
|
CurrentPhase = EPhase::AsyncRollupGetSucceed;
|
|
}
|
|
else
|
|
{
|
|
CurrentPhase = EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts;
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
Items[Index].Payload.Empty(); // we might have had partial success on a corrupted rollup; we won't accept those
|
|
InternalSingleton().FDerivedDataCache::GetAsynchronousForRollup(*Items[Index].CacheKey, Items[Index].AsyncHandle);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Tests to see if the rollup is complete and ready to be put; if it is, it packages it and puts it. **/
|
|
bool CheckForPut()
|
|
{
|
|
check(Items.Num());
|
|
check(CurrentPhase == EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts);
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
if (!Items[Index].Payload.Num())
|
|
{
|
|
return false; // not done yet because we don't have all of the data
|
|
}
|
|
if (!Items[Index].FinishedFromThePerspectiveOfTheCaller)
|
|
{
|
|
return false; // not done yet because the caller still hasn't retrieved their results
|
|
}
|
|
}
|
|
uint32 Magic = MAGIC;
|
|
int32 Count = Items.Num();
|
|
TArray<uint8> Buffer;
|
|
FMemoryWriter Ar(Buffer);
|
|
Ar << Magic;
|
|
Ar << Count;
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
Ar << Items[Index].CacheKey;
|
|
Ar << Items[Index].Payload;
|
|
}
|
|
InternalSingleton().FDerivedDataCache::Put(*RollupCacheKey, Buffer, ForcePutForCorruption);
|
|
CurrentPhase = EPhase::Done;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks to see if there is any reason for this rollup to stay alive.
|
|
* @return true when done
|
|
**/
|
|
bool CheckForDone()
|
|
{
|
|
check(Items.Num());
|
|
check(CurrentPhase == EPhase::AsyncRollupGetSucceed);
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
if (!Items[Index].FinishedFromThePerspectiveOfTheCaller)
|
|
{
|
|
return false; // not done yet because the caller still hasn't retrieved their results
|
|
}
|
|
if (!Items[Index].Payload.Num())
|
|
{
|
|
check(0); // what is this?
|
|
}
|
|
}
|
|
CurrentPhase = EPhase::Done;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Finds an item by async handle, not legal to call if this rollup does not contain this handle
|
|
* @param Handle Async handle to find the corresponding item of
|
|
* @return Item with this async handle
|
|
**/
|
|
FRollupItem& FindItem(uint32 Handle)
|
|
{
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
if (Items[Index].AsyncHandle == Handle)
|
|
{
|
|
return Items[Index];
|
|
}
|
|
}
|
|
UE_LOG(LogDerivedDataCache, Fatal, TEXT("Illegal async handle passed to FRollupItem::FindItem()."));
|
|
return Items[0];// shouldn't get here anyway, won't make it worse
|
|
}
|
|
|
|
/**
|
|
* Finds an item by cache key, not legal to call if this rollup does not contain this cache key
|
|
* @param InCacheKey cache key to find the corresponding item of
|
|
* @return Item with this cache key
|
|
**/
|
|
FRollupItem& FindItem(const FString& InCacheKey)
|
|
{
|
|
for (int32 Index = 0; Index < Items.Num(); Index++)
|
|
{
|
|
if (Items[Index].CacheKey == InCacheKey)
|
|
{
|
|
return Items[Index];
|
|
}
|
|
}
|
|
UE_LOG(LogDerivedDataCache, Fatal, TEXT("Illegal cache key passed to FRollupItem::FindItem()."));
|
|
return Items[0];// shouldn't get here anyway, won't make it worse
|
|
}
|
|
|
|
public:
|
|
FDerivedDataRollup()
|
|
: RollupCacheKey(TEXT("ROLLUP_"))
|
|
, RollupAsyncHandle(0)
|
|
, CurrentPhase(EPhase::Adding)
|
|
, ForcePutForCorruption(false)
|
|
{
|
|
}
|
|
|
|
/** Return the cache key, used for error spew **/
|
|
FString GetName()
|
|
{
|
|
return RollupCacheKey;
|
|
}
|
|
|
|
/** Return true if this rollup can be deleted because it has completed its life cycle. **/
|
|
bool IsDone()
|
|
{
|
|
return CurrentPhase == EPhase::Done;
|
|
}
|
|
|
|
/** Return true if this rollup contains an item with the given cache key. **/
|
|
bool Contains(const FString& InCacheKey)
|
|
{
|
|
return CacheKeys.Contains(InCacheKey);
|
|
}
|
|
|
|
/** Return true if this rollup contains an item with the given async handle. **/
|
|
bool Contains(uint32 InAsyncHandle)
|
|
{
|
|
return AsyncHandles.Contains(InAsyncHandle);
|
|
}
|
|
|
|
/** Add a new item to this rollup with the given cache key and async handle. **/
|
|
void Add(const FString& InCacheKey, uint32 InAsyncHandle)
|
|
{
|
|
check(CurrentPhase == EPhase::Adding);
|
|
RollupCacheKey += InCacheKey;
|
|
CacheKeys.Add(InCacheKey);
|
|
AsyncHandles.Add(InAsyncHandle);
|
|
new (Items) FRollupItem(InCacheKey, InAsyncHandle);
|
|
}
|
|
|
|
/** Signifies the end of the adding phase and starts an async get of the rollup. **/
|
|
void Close()
|
|
{
|
|
check(CurrentPhase == EPhase::Adding);
|
|
if (Items.Num())
|
|
{
|
|
RollupAsyncHandle = InternalSingleton().FDerivedDataCache::GetAsynchronous(*RollupCacheKey);
|
|
CurrentPhase = EPhase::AsyncRollupGet;
|
|
}
|
|
else
|
|
{
|
|
CurrentPhase = EPhase::Done;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle PollAsynchronousCompletion from the calling code.
|
|
* @param Handle Async completion handle for the item
|
|
* @return true, if the calling code can request results yet
|
|
**/
|
|
bool PollAsynchronousCompletion(uint32 Handle)
|
|
{
|
|
check(Contains(Handle));
|
|
if (CurrentPhase == EPhase::AsyncRollupGet)
|
|
{
|
|
// in this phase we see if the rollup is done
|
|
if (!InternalSingleton().FDerivedDataCache::PollAsynchronousCompletion(RollupAsyncHandle))
|
|
{
|
|
return false;
|
|
}
|
|
GetRollupResults();
|
|
// fall through to handle the other cases
|
|
}
|
|
if (CurrentPhase == EPhase::AsyncRollupGetSucceed)
|
|
{
|
|
// Rollup succeeded, so the calling code can get the results
|
|
return true;
|
|
}
|
|
if (CurrentPhase == EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts)
|
|
{
|
|
// Rollup failed, so call the actual PAC for the individual item
|
|
return InternalSingleton().FDerivedDataCache::PollAsynchronousCompletion(Handle);
|
|
}
|
|
check(0); // bad phase
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Handle WaitAsynchronousCompletion from the calling code.
|
|
* @param Handle Async completion handle for the item
|
|
**/
|
|
void WaitAsynchronousCompletion(uint32 Handle)
|
|
{
|
|
check(Contains(Handle));
|
|
if (CurrentPhase == EPhase::AsyncRollupGet)
|
|
{
|
|
// in this phase we wait for the rollup to complete, then deal with the results
|
|
InternalSingleton().FDerivedDataCache::WaitAsynchronousCompletion(RollupAsyncHandle);
|
|
GetRollupResults();
|
|
// fall through to handle the other cases
|
|
}
|
|
if (CurrentPhase == EPhase::AsyncRollupGetSucceed)
|
|
{
|
|
// Rollup succeeded, so the calling code can get the results
|
|
return;
|
|
}
|
|
if (CurrentPhase == EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts)
|
|
{
|
|
// Rollup failed, so call the actual WAC for the individual item
|
|
InternalSingleton().FDerivedDataCache::WaitAsynchronousCompletion(Handle);
|
|
return;
|
|
}
|
|
check(0); // bad phase
|
|
}
|
|
|
|
/**
|
|
* Handle GetAsynchronousResults from the calling code. If this is the last piece of data, the rollup will be put.
|
|
* @param Handle Async completion handle for the item
|
|
* @param OutData returned payload
|
|
* @return true if the payload contains data and everything is peachy
|
|
**/
|
|
bool GetAsynchronousResults(uint32 Handle, TArray<uint8>& OutData, bool* bDataWasBuilt)
|
|
{
|
|
check(Contains(Handle));
|
|
FRollupItem& Item = FindItem(Handle);
|
|
Item.FinishedFromThePerspectiveOfTheCaller = true;
|
|
OutData.Empty();
|
|
if (CurrentPhase == EPhase::AsyncRollupGetSucceed)
|
|
{
|
|
if (bDataWasBuilt)
|
|
{
|
|
*bDataWasBuilt = false;
|
|
}
|
|
OutData = Item.Payload;
|
|
CheckForDone();
|
|
return !!OutData.Num();
|
|
}
|
|
if (CurrentPhase == EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts)
|
|
{
|
|
if (InternalSingleton().FDerivedDataCache::GetAsynchronousResults(Handle, OutData, bDataWasBuilt))
|
|
{
|
|
Item.Payload = OutData;
|
|
CheckForPut();
|
|
}
|
|
return !!OutData.Num();
|
|
}
|
|
check(0); // bad phase
|
|
return false;
|
|
}
|
|
/**
|
|
* Handle Put from the calling code. If this is the last piece of data, the rollup will be put.
|
|
* @param CacheKey Cache key for the item
|
|
* @param Data returned payload
|
|
**/
|
|
void Put(const TCHAR* CacheKey, TArray<uint8>& Data)
|
|
{
|
|
if (CurrentPhase != EPhase::AsyncRollupGetFailed_GettingItemsAndWaitingForPuts)
|
|
{
|
|
return;
|
|
}
|
|
check(Contains(CacheKey));
|
|
FRollupItem& Item = FindItem(CacheKey);
|
|
check(Data.Num());
|
|
Item.Payload = Data;
|
|
CheckForPut();
|
|
}
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Implementation of the derived data cache, this layer implements rollups
|
|
**/
|
|
class FDerivedDataCacheWithRollups : public FDerivedDataCache
|
|
{
|
|
typedef FDerivedDataCache Super;
|
|
public:
|
|
|
|
~FDerivedDataCacheWithRollups()
|
|
{
|
|
}
|
|
|
|
virtual void PrintLeaks() override
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
UE_LOG(LogDerivedDataCache, Log, TEXT("Shutdown"));
|
|
for (TSet<FDerivedDataRollup*>::TIterator Iter(PendingRollups); Iter; ++Iter)
|
|
{
|
|
FString Name((*Iter)->GetName());
|
|
if (Name.Len() > 1024)
|
|
{
|
|
Name = Name.Left(1024);
|
|
Name += TEXT("...");
|
|
}
|
|
UE_LOG(LogDerivedDataCache, Warning, TEXT("Leaked Rollup! %s"), *Name);
|
|
}
|
|
//check(!PendingRollups.Num()); // leaked rollups
|
|
}
|
|
|
|
virtual bool PollAsynchronousCompletion(uint32 Handle) override
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
for (TSet<FDerivedDataRollup*>::TIterator Iter(PendingRollups); Iter; ++Iter)
|
|
{
|
|
if ((*Iter)->Contains(Handle))
|
|
{
|
|
return (*Iter)->PollAsynchronousCompletion(Handle);
|
|
}
|
|
}
|
|
return Super::PollAsynchronousCompletion(Handle);
|
|
}
|
|
|
|
virtual void WaitAsynchronousCompletion(uint32 Handle) override
|
|
{
|
|
STAT(double ThisTime = 0);
|
|
{
|
|
SCOPE_SECONDS_COUNTER(ThisTime);
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
for (TSet<FDerivedDataRollup*>::TIterator Iter(PendingRollups); Iter; ++Iter)
|
|
{
|
|
if ((*Iter)->Contains(Handle))
|
|
{
|
|
(*Iter)->WaitAsynchronousCompletion(Handle);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
INC_FLOAT_STAT_BY(STAT_DDC_ASyncWaitTime,(float)ThisTime);
|
|
Super::WaitAsynchronousCompletion(Handle);
|
|
}
|
|
|
|
virtual bool GetAsynchronousResults(uint32 Handle, TArray<uint8>& OutData, bool* bDataWasBuilt = nullptr) override
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
for (TSet<FDerivedDataRollup*>::TIterator Iter(PendingRollups); Iter; ++Iter)
|
|
{
|
|
if ((*Iter)->Contains(Handle))
|
|
{
|
|
bool Result = (*Iter)->GetAsynchronousResults(Handle, OutData, bDataWasBuilt);
|
|
if ((*Iter)->IsDone())
|
|
{
|
|
delete *Iter;
|
|
Iter.RemoveCurrent();
|
|
}
|
|
return Result;
|
|
}
|
|
}
|
|
return Super::GetAsynchronousResults(Handle, OutData, bDataWasBuilt);
|
|
}
|
|
|
|
virtual IDerivedDataRollup* StartRollup() override
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
FDerivedDataRollup* Result = new FDerivedDataRollup();
|
|
PendingRollups.Add(Result);
|
|
return Result;
|
|
}
|
|
|
|
virtual void EndRollup(IDerivedDataRollup*& InRollup) override
|
|
{
|
|
FDerivedDataRollup* Rollup = static_cast<FDerivedDataRollup*>(InRollup);
|
|
if (Rollup)
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
Rollup->Close();
|
|
if (Rollup->IsDone())
|
|
{
|
|
PendingRollups.Remove(Rollup);
|
|
delete Rollup;
|
|
}
|
|
InRollup = NULL; // set the pointer to NULL so it cannot be reused
|
|
}
|
|
}
|
|
|
|
virtual uint32 GetAsynchronous(const TCHAR* CacheKey, IDerivedDataRollup* Rollup = NULL) override
|
|
{
|
|
if (Rollup)
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
UE_LOG(LogDerivedDataCache, Verbose, TEXT("GetAsynchronous (Rollup) %s"), CacheKey);
|
|
const uint32 RollupHandle = NextHandle();
|
|
((FDerivedDataRollup*)Rollup)->Add(CacheKey, RollupHandle);
|
|
return RollupHandle;
|
|
}
|
|
return Super::GetAsynchronous(CacheKey, nullptr);
|
|
}
|
|
|
|
virtual void Put(const TCHAR* CacheKey, TArray<uint8>& Data, bool bPutEvenIfExists = false) override
|
|
{
|
|
FScopeLock ScopeLock(&SynchronizationObject);
|
|
for (TSet<FDerivedDataRollup*>::TIterator Iter(PendingRollups); Iter; ++Iter)
|
|
{
|
|
if ((*Iter)->Contains(CacheKey))
|
|
{
|
|
(*Iter)->Put(CacheKey, Data);
|
|
if ((*Iter)->IsDone())
|
|
{
|
|
delete *Iter;
|
|
Iter.RemoveCurrent();
|
|
}
|
|
}
|
|
}
|
|
return Super::Put(CacheKey, Data, bPutEvenIfExists);
|
|
}
|
|
|
|
private:
|
|
|
|
/** Object used for synchronization via a scoped lock **/
|
|
FCriticalSection SynchronizationObject;
|
|
/** Set of rollups **/
|
|
TSet<FDerivedDataRollup*> PendingRollups;
|
|
};
|
|
|
|
/**
|
|
* Singleton used both internally, and through the module.
|
|
* We look at the commandline to check if we should disable rollups or not
|
|
*/
|
|
FDerivedDataCache& InternalSingleton()
|
|
{
|
|
static FDerivedDataCache* Singleton = NULL;
|
|
if (!Singleton)
|
|
{
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("DDCNoRollups")))
|
|
{
|
|
UE_LOG(LogDerivedDataCache, Warning, TEXT("Rollups are disabled."));
|
|
static FDerivedDataCache SingletonInstance;
|
|
Singleton = &SingletonInstance;
|
|
}
|
|
else
|
|
{
|
|
static FDerivedDataCacheWithRollups SingletonInstance;
|
|
Singleton = &SingletonInstance;
|
|
}
|
|
}
|
|
return *Singleton;
|
|
}
|
|
|
|
/**
|
|
* Module for the DDC
|
|
*/
|
|
class FDerivedDataCacheModule : public IDerivedDataCacheModule
|
|
{
|
|
/** Cached reference to DDC singleton, helpful to control singleton's lifetime. */
|
|
FDerivedDataCache* DDC;
|
|
|
|
public:
|
|
virtual FDerivedDataCacheInterface& GetDDC() override
|
|
{
|
|
return InternalSingleton();
|
|
}
|
|
|
|
virtual void StartupModule() override
|
|
{
|
|
|
|
// make sure DDC gets created early, previously it might have happened in ShutdownModule() (for PrintLeaks()) when it was already too late
|
|
DDC = static_cast< FDerivedDataCache* >( &GetDDC() );
|
|
}
|
|
|
|
virtual void ShutdownModule() override
|
|
{
|
|
FDDCCleanup::Shutdown();
|
|
|
|
if (DDC)
|
|
{
|
|
DDC->PrintLeaks();
|
|
}
|
|
}
|
|
|
|
FDerivedDataCacheModule()
|
|
: DDC(nullptr)
|
|
{
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE( FDerivedDataCacheModule, DerivedDataCache);
|
|
|