Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Public/IAndroidTargetPlatformModule.h
Marc Audy 7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00

20 lines
635 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IAndroid_MultiTargetPlatformModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformModule.h"
class IAndroidTargetPlatformModule : public ITargetPlatformModule
{
public:
//
// Called by AndroidRuntimeSettings to notify us when the user changes the selected texture formats for the Multi format
//
virtual void NotifyMultiSelectedFormatsChanged() = 0;
};