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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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79ce01a663ff6bf71fd09df7eb920b6239494d10
UnrealEngineUWP/Engine/Source/Developer/Windows
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christopher waters c53cd84637 Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
#jira none
#rb arciel.rekman, lukas.hermanns

[CL 14883307 by christopher waters in ue5-main branch]
2020-12-08 17:50:55 -04:00
..
LiveCoding
Fix static analysis warning.
2020-01-31 15:18:30 -05:00
LiveCodingServer
Added a limit to the number of actions live coding will handle by default. The user can change these limits and even request that the compilation try again withot enforcing the limit.
2020-12-08 09:47:08 -04:00
ShaderFormatD3D
Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
2020-12-08 17:50:55 -04:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
2020-12-08 17:50:55 -04:00
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