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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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79aed20146765fcd1ab350ed889a052e52bf032e
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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alexis matte 310440fdef Fix a collect garbage issue when loading skeletalmesh DDC. The repro step are simple but not repro easily, The issue happen when we load a map which load all asset and then unload the current map which trig a GC. At this point its possible all async SK cache not done.
#rb danny.couture
#preflight 6101a2cf0bf6fc0001387791

#ROBOMERGE-SOURCE: CL 16986908 via CL 16987928
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16987996 by alexis matte in ue5-release-engine-test branch]
2021-07-28 17:24:40 -04:00
..
BuildOptimizationHelper.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
BuildStatisticManager.h
…
MeshBuilder.cpp
…
MeshBuilderModule.cpp
Fix usage of embree with LWC for mesh distance fields and cards
2021-06-10 11:46:40 -04:00
MeshDescriptionHelper.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionHelper.h
…
SkeletalMeshBuilder.cpp
Fix a collect garbage issue when loading skeletalmesh DDC. The repro step are simple but not repro easily, The issue happen when we load a map which load all asset and then unload the current map which trig a GC. At this point its possible all async SK cache not done.
2021-07-28 17:24:40 -04:00
StaticMeshBuilder.cpp
Fix usage of embree with LWC for mesh distance fields and cards
2021-06-10 11:46:40 -04:00
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