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79aed20146765fcd1ab350ed889a052e52bf032e
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private
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zousar shaker df0e4cdcdc Fixing mapping of project directory during remote execution and tweaking timeout limit.
#rb none

#ROBOMERGE-SOURCE: CL 17146972 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17146974 by zousar shaker in ue5-release-engine-test branch]
2021-08-12 00:16:07 -04:00
..
Linux
- Fix some unnecessary string copies when calling FPaths::FileExists
2021-07-22 11:11:51 -04:00
Mac
macOS file open filter improvements
2021-06-03 09:37:57 -04:00
Windows
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
DesktopPlatformBase.cpp
- Fix some unnecessary string copies when calling FPaths::FileExists
2021-07-22 11:11:51 -04:00
DesktopPlatformBase.h
…
DesktopPlatformModule.cpp
…
DesktopPlatformPrivate.h
…
DesktopPlatformStub.h
…
MultiPlatformTargetReceiptBuildWorkers.cpp
Add build worker discovery mechanism using target receipt files.
2021-07-21 19:12:13 -04:00
PlatformInfo.cpp
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
TargetReceipt.cpp
Add build worker discovery mechanism using target receipt files.
2021-07-21 19:12:13 -04:00
TargetReceiptBuildWorker.cpp
Fixing mapping of project directory during remote execution and tweaking timeout limit.
2021-08-12 00:16:07 -04:00
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