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https://github.com/izzy2lost/UnrealEngineUWP.git
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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac)]
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public class SymbolDebuggerTarget : TargetRules
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{
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public SymbolDebuggerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "SymbolDebugger";
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ExtraModuleNames.Add("EditorStyle");
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}
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//
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// TargetRules interface.
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//
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public override void SetupGlobalEnvironment(
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TargetInfo Target,
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ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
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ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
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)
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{
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OutCPPEnvironmentConfiguration.Definitions.Add("WITH_DATABASE_SUPPORT=1");
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bCompileLeanAndMeanUE = true;
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// Don't need editor
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bBuildEditor = false;
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// SymbolDebugger doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bIncludeADO = true;
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// SymbolDebugger.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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OutLinkEnvironmentConfiguration.bHasExports = false;
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}
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}
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