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https://github.com/izzy2lost/UnrealEngineUWP.git
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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac, UnrealTargetPlatform.Linux)]
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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public class BuildPatchToolTarget : TargetRules
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{
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public BuildPatchToolTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "BuildPatchTool";
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bOutputPubliclyDistributable = true;
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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}
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//
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// TargetRules interface.
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//
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public override void SetupGlobalEnvironment(
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TargetInfo Target,
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ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
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ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration)
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{
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bBuildEditor = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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bCompileLeanAndMeanUE = true;
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bUseLoggingInShipping = true;
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bUseChecksInShipping = true;
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OutLinkEnvironmentConfiguration.bIsBuildingConsoleApplication = true;
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OutLinkEnvironmentConfiguration.bHasExports = false;
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}
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}
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