Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
jimmy smith 78a90297c2 Mixer Node for Metasounds
#jira UEAU-617
#rob.gay phil.popp aaron.mcleran

[CL 15197329 by jimmy smith in ue5-main branch]
2021-01-25 22:03:24 -04:00

30 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundBop.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
#include "MetasoundGain.h"
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Time", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Time:HighResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Time:SampleResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Frequency", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FGain, "Gain", ::Metasound::ELiteralType::Float)
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);