You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UEAU-617 #rob.gay phil.popp aaron.mcleran [CL 15197329 by jimmy smith in ue5-main branch]
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MetasoundGraphCoreModule.h"
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "MetasoundBop.h"
|
|
#include "MetasoundPrimitives.h"
|
|
#include "MetasoundTime.h"
|
|
#include "MetasoundFrequency.h"
|
|
#include "MetasoundGain.h"
|
|
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Trigger", ::Metasound::ELiteralType::Boolean)
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Time", ::Metasound::ELiteralType::Float)
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Time:HighResolution", ::Metasound::ELiteralType::Float)
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Time:SampleResolution", ::Metasound::ELiteralType::Float)
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Frequency", ::Metasound::ELiteralType::Float)
|
|
REGISTER_METASOUND_DATATYPE(Metasound::FGain, "Gain", ::Metasound::ELiteralType::Float)
|
|
|
|
namespace Metasound
|
|
{
|
|
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
|
|
{
|
|
};
|
|
}
|
|
|
|
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
|
|
|