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168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "GraphEditorActions.h"
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#include "ScopedTransaction.h"
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#include "EdGraphUtilities.h"
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#include "Kismet2NameValidators.h"
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#include "AnimationGraph.h"
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#include "AnimationStateMachineGraph.h"
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#include "AnimationStateMachineSchema.h"
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#include "AnimGraphNode_StateMachine.h"
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#include "AnimGraphNode_StateMachineBase.h"
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/////////////////////////////////////////////////////
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// FAnimStateMachineNodeNameValidator
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class FAnimStateMachineNodeNameValidator : public FStringSetNameValidator
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{
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public:
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FAnimStateMachineNodeNameValidator(const UAnimGraphNode_StateMachineBase* InStateMachineNode)
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: FStringSetNameValidator(FString())
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{
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TArray<UAnimGraphNode_StateMachineBase*> Nodes;
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UAnimationGraph* StateMachine = CastChecked<UAnimationGraph>(InStateMachineNode->GetOuter());
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StateMachine->GetNodesOfClassEx<UAnimGraphNode_StateMachine, UAnimGraphNode_StateMachineBase>(Nodes);
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for (auto Node : Nodes)
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{
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if (Node != InStateMachineNode)
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{
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Names.Add(Node->GetStateMachineName());
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}
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}
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}
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};
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/////////////////////////////////////////////////////
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// UAnimGraphNode_StateMachineBase
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_StateMachineBase::UAnimGraphNode_StateMachineBase(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FLinearColor UAnimGraphNode_StateMachineBase::GetNodeTitleColor() const
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{
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return FLinearColor(0.8f, 0.8f, 0.8f);
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}
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FString UAnimGraphNode_StateMachineBase::GetTooltip() const
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{
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return TEXT("Animation State Machine");
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}
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FText UAnimGraphNode_StateMachineBase::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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const FText FirstLine = (EditorStateMachineGraph != NULL) ? FText::FromString(EditorStateMachineGraph->GetName()) : LOCTEXT("ErrorNoGraph", "Error: No Graph");
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if(TitleType == ENodeTitleType::FullTitle)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("Title"), FirstLine);
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return FText::Format(LOCTEXT("StateMachineFullTitle", "{Title}\nState Machine"), Args);
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}
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return FirstLine;
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}
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FString UAnimGraphNode_StateMachineBase::GetNodeCategory() const
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{
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return TEXT("State Machines");
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}
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void UAnimGraphNode_StateMachineBase::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const
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{
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if ((ContextMenuBuilder.FromPin == NULL) || ((ContextMenuBuilder.FromPin->Direction == EGPD_Input) && (ContextMenuBuilder.FromPin->PinType.PinSubCategoryObject == FPoseLink::StaticStruct())))
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{
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TSharedPtr<FEdGraphSchemaAction_K2NewNode> MenuEntry = CreateDefaultMenuEntry(ContextMenuBuilder);
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MenuEntry->MenuDescription = LOCTEXT("AddNewStateMachine", "Add New State Machine...");
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MenuEntry->TooltipDescription = LOCTEXT("AddNewStateMachine_Tooltip", "Create a new state machine").ToString();
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}
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}
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void UAnimGraphNode_StateMachineBase::PostPlacedNewNode()
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{
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// Create a new animation graph
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check(EditorStateMachineGraph == NULL);
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EditorStateMachineGraph = CastChecked<UAnimationStateMachineGraph>(FBlueprintEditorUtils::CreateNewGraph(this, NAME_None, UAnimationStateMachineGraph::StaticClass(), UAnimationStateMachineSchema::StaticClass()));
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check(EditorStateMachineGraph);
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EditorStateMachineGraph->OwnerAnimGraphNode = this;
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// Find an interesting name
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TSharedPtr<INameValidatorInterface> NameValidator = FNameValidatorFactory::MakeValidator(this);
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FBlueprintEditorUtils::RenameGraphWithSuggestion(EditorStateMachineGraph, NameValidator, TEXT("New State Machine"));
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// Initialize the anim graph
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const UEdGraphSchema* Schema = EditorStateMachineGraph->GetSchema();
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Schema->CreateDefaultNodesForGraph(*EditorStateMachineGraph);
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// Add the new graph as a child of our parent graph
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GetGraph()->SubGraphs.Add(EditorStateMachineGraph);
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}
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UObject* UAnimGraphNode_StateMachineBase::GetJumpTargetForDoubleClick() const
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{
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// Open the state machine graph
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return EditorStateMachineGraph;
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}
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void UAnimGraphNode_StateMachineBase::DestroyNode()
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{
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UEdGraph* GraphToRemove = EditorStateMachineGraph;
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EditorStateMachineGraph = NULL;
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Super::DestroyNode();
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if (GraphToRemove)
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{
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UBlueprint* Blueprint = GetBlueprint();
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GraphToRemove->Modify();
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FBlueprintEditorUtils::RemoveGraph(Blueprint, GraphToRemove, EGraphRemoveFlags::Recompile);
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}
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}
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void UAnimGraphNode_StateMachineBase::PostPasteNode()
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{
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Super::PostPasteNode();
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// Add the new graph as a child of our parent graph
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UEdGraph* ParentGraph = CastChecked<UEdGraph>(GetGraph());
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ParentGraph->SubGraphs.Add(EditorStateMachineGraph);
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// Find an interesting name
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TSharedPtr<INameValidatorInterface> NameValidator = FNameValidatorFactory::MakeValidator(this);
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FBlueprintEditorUtils::RenameGraphWithSuggestion(EditorStateMachineGraph, NameValidator, EditorStateMachineGraph->GetName());
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//restore transactional flag that is lost during copy/paste process
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EditorStateMachineGraph->SetFlags(RF_Transactional);
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}
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FString UAnimGraphNode_StateMachineBase::GetStateMachineName()
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{
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return (EditorStateMachineGraph != NULL) ? *(EditorStateMachineGraph->GetName()) : TEXT("(null)");
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}
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TSharedPtr<class INameValidatorInterface> UAnimGraphNode_StateMachineBase::MakeNameValidator() const
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{
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return MakeShareable(new FAnimStateMachineNodeNameValidator(this));
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}
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FString UAnimGraphNode_StateMachineBase::GetDocumentationLink() const
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{
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return TEXT("Shared/GraphNodes/AnimationStateMachine");
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}
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void UAnimGraphNode_StateMachineBase::OnRenameNode(const FString& NewName)
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{
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FBlueprintEditorUtils::RenameGraph(EditorStateMachineGraph, NewName);
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}
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#undef LOCTEXT_NAMESPACE
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