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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "AnimGraphNode_SkeletalControlBase.h"
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#include "AnimationGraphSchema.h"
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#include "K2ActionMenuBuilder.h" // for FK2ActionMenuBuilder::AddNewNodeAction()
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/////////////////////////////////////////////////////
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// UAnimGraphNode_SkeletalControlBase
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_SkeletalControlBase::UAnimGraphNode_SkeletalControlBase(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FLinearColor UAnimGraphNode_SkeletalControlBase::GetNodeTitleColor() const
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{
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return FLinearColor(0.75f, 0.75f, 0.10f);
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}
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FString UAnimGraphNode_SkeletalControlBase::GetNodeCategory() const
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{
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return TEXT("Skeletal Controls");
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}
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FText UAnimGraphNode_SkeletalControlBase::GetControllerDescription() const
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{
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return LOCTEXT("ImplementMe", "Implement me");
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}
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FString UAnimGraphNode_SkeletalControlBase::GetTooltip() const
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{
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return GetControllerDescription().ToString();
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}
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void UAnimGraphNode_SkeletalControlBase::CreateOutputPins()
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{
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const UAnimationGraphSchema* Schema = GetDefault<UAnimationGraphSchema>();
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CreatePin(EGPD_Output, Schema->PC_Struct, TEXT(""), FComponentSpacePoseLink::StaticStruct(), /*bIsArray=*/ false, /*bIsReference=*/ false, TEXT("Pose"));
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}
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void UAnimGraphNode_SkeletalControlBase::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const
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{
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UAnimGraphNode_Base* TemplateNode = NewObject<UAnimGraphNode_Base>(GetTransientPackage(), GetClass());
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FString Category = TemplateNode->GetNodeCategory();
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FText MenuDesc = GetControllerDescription();
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FString Tooltip = GetControllerDescription().ToString();
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FString Keywords = TemplateNode->GetKeywords();
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TSharedPtr<FEdGraphSchemaAction_K2NewNode> NodeAction = FK2ActionMenuBuilder::AddNewNodeAction(ContextMenuBuilder, Category, MenuDesc, Tooltip, 0, Keywords);
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NodeAction->NodeTemplate = TemplateNode;
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}
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#undef LOCTEXT_NAMESPACE |