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UnrealEngineUWP
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784bc1dae80bc57324887b562c9dfec391069e53
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
History
ben marsh
694e049f9c
BuildGraph: Enable nullable annotations for some BuildGraph files.
...
[CL 33102600 by ben marsh in ue5-main branch]
2024-04-19 10:39:08 -04:00
..
Android
Use AFS instead of ADB when available.
2024-04-17 14:46:09 -04:00
Apple
- Routed output diffrently because xcodebuild like to write to stderr, which will make horde return failures, and log it as red
2024-04-14 07:48:22 -04:00
AutomationUtils
Fix stage/deploy functionality so that if you're using fileserver/projectstore functionality, it doesn't write a layout file that expects loose files (INIs, etc) to be on the filesystem. This required moving some pieces of functionality onto ProjectParams so that they are accessible by a platform automation layer.
2024-04-17 13:30:25 -04:00
BuildGraph
BuildGraph: Enable nullable annotations for some BuildGraph files.
2024-04-19 10:39:08 -04:00
CookedEditor
…
CrowdinLocalization
…
Gauntlet
[Gauntlet] Adds BuildSource improvements that were made to PS4BuildSources to PS5BuildSources.
2024-04-18 13:20:46 -04:00
IOS
Don't log installed iOS apps during deploy
2024-03-08 17:00:52 -05:00
Linux
…
Localization
Localization:
2024-04-10 20:21:16 -04:00
LowLevelTests
Instead of passing in AppConfig to Run, store AppConfig in AndroidInstall.
2024-04-17 17:45:03 -04:00
Mac
…
OneSkyLocalization
…
Properties
…
Scripts
Fix stage/deploy functionality so that if you're using fileserver/projectstore functionality, it doesn't write a layout file that expects loose files (INIs, etc) to be on the filesystem. This required moving some pieces of functionality onto ProjectParams so that they are accessible by a platform automation layer.
2024-04-17 13:30:25 -04:00
SmartlingLocalization
…
SteamDeck
…
Turnkey
Instead of passing in AppConfig to Run, store AppConfig in AndroidInstall.
2024-04-17 17:45:03 -04:00
TVOS
…
Win
…
XLocLocalization
…
app.config
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app.manifest
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AutomationTool.csproj
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Program.cs
…