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UnrealEngineUWP
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7828b041bce99d6e100ee5ea83cdffdea508938a
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SignalProcessing
/
Public
/
DSP
History
christopher waters
5ed8e8cbe8
Fixing single header compilation errors.
...
[CL 33213120 by christopher waters in ue5-main branch]
2024-04-24 17:06:46 -04:00
..
Encoders
…
AlignedBlockBuffer.h
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AlignedBuffer.h
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AllPassFilter.h
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AllPassFractionalDelay.h
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Amp.h
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AudioBufferDistanceAttenuation.h
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AudioChannelFormatConverter.h
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AudioDebuggingUtilities.h
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AudioFFT.h
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AudioLinearCurve.h
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BiQuadFilter.h
Fixing single header compilation errors.
2024-04-24 17:06:46 -04:00
BitCrusher.h
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BlockCorrelator.h
…
BufferDiagnostics.h
Remove API markings on enums and interfaces that don't need it to fix modular build on some platforms
2024-04-18 04:53:36 -04:00
BufferOnePoleLPF.h
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BufferVectorOperations.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
ChannelMap.h
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Chorus.h
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ConstantQ.h
…
ConvertDeinterleave.h
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ConvolutionAlgorithm.h
…
DeinterleaveView.h
…
Delay.h
…
DelayStereo.h
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DirectedGraphAlgo.h
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Dsp.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
DynamicDelayAPF.h
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DynamicsProcessor.h
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DynamicStateVariableFilter.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
EarlyReflectionsFast.h
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Envelope.h
…
EnvelopeFollower.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
EQ.h
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EventQuantizer.h
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FeedbackDelayNetwork.h
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FFTAlgorithm.h
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FileEncoder.h
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Filter.h
Optimized Audio::FBiquadFilter
2024-04-17 14:49:25 -04:00
Flanger.h
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FloatArrayMath.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
FoldbackDistortion.h
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GrainDelay.h
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GrainEnvelope.h
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Granulator.h
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IntegerDelay.h
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InterpolatedLinearPitchShifter.h
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InterpolatedMultiTapDelay.h
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InterpolatedOnePole.h
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LateReflectionsFast.h
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LFO.h
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LinearInterpFractionalDelay.h
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LinkwitzRileyBandSplitter.h
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LongDelayAPF.h
…
MelScale.h
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MidiNoteQuantizer.h
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ModulationMatrix.h
…
MultichannelBuffer.h
…
MultichannelLinearResampler.h
…
MultithreadedPatching.h
…
Noise.h
…
OnePole.h
Force denormals to zero for AudioThread and audio jobs
2024-04-17 14:39:34 -04:00
Osc.h
…
ParamInterpolator.h
…
PassiveFilter.h
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PerlinNoise.h
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Phaser.h
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Reverb.h
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ReverbFast.h
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RingModulation.h
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SampleBufferReader.h
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SampleRateConverter.h
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SineWaveTableOsc.h
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SinOsc.h
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SlidingWindow.h
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SpectrumAnalyzer.h
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TapDelayPitchShifter.h
…
VariablePoleFilter.h
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VectorLinearResampler.h
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Viterbi.h
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VoiceProcessing.h
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VolumeFader.h
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WaveShaper.h
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WaveTableOsc.h
…